I started to develop in Godot and I'm really liking it But questions are coming to my mind and now I have one. Sorry if something like this has been answered, but I am not able to find one by searching, maybe wrong keywords...
Imagine the scenario where you have a navigation area with a vehicle that has to take a ride to a desired point, obviously taking care of the non-navigable/obstacle areas.
The calculated path slashes the non navigable areas, and according to the documentation and the nature of the Navigation node, I don't see a high level way to stablish a clearance area with the size of the sprite to move width.
So the questio
n is clear: Is there a way to stablish something like that: Let's include an image that shows the problem:
Thanks in advance!