What is the correct way to import a bitmap font (we get load errors)?
We imported 3 separate bitmap fonts ( using fnt and png file) through the Godot Import>Fonts dialogue. This worked fine and all the fonts works as expected.
But when we commit the fonts and the scene file to Git, my colleague gets a load error (see image). I placed the original fnt and png file outside of the project since new files are created in the project when using the font importer.
But for some reason it's looking for the png in the path where I placed the original font files "calibo and redvalue".
- These are placed in D/Fonts (outside the project).
This makes no sense however, since Godot creates it's own png file with the "cv.png" extension, but the image is exactly the same as the original file. So why is Godot looking at a global path outide my project. Are we doing something wrong or is this a bug?
Godot 2.1.1 and Windows 10.