2D Camera Limit vs Position
What is the relationship between a 2D Cameras position/global position and the scroll limit? Even though the scroll limit 'works', the position can be set beyond the scroll limit. How come the global position isn't limited based on the scroll limit?
Since the position isn't limited I end up having these scenarios where the position has gone so far beyond the scroll limit that if I am setting the position instead of translating, it has to make up the distance that the position has gone beyond the limit before scrolling occurs again.