"Learn to create 2d games with the award-winning, Open Source engine Godot 3. Free daily tutorials on Youtube during the campaign!" "You will learn to create your own top-down game inspired by Zelda"
so I'm working on a terraria clone (with the idea of having the ability to create vehicles and such).
Anyway, I'm able to click on a tile using :
if is_colliding(): var hit_collider = get_collider() if hit_collider extends TileMap: var tilemap = hit_collider var hit_pos = get_collision_point() var tile_pos = tilemap.world_to_map(hit_pos) Which works but when I delete the tile using: tilemap.set_cellv(tile_pos, -1)
Subsequent clicks delete the wrong tiles (usually the top left first)
Almost like removing a tile messes up things and the tiles change order. Is there a way around this?