Problem exporting apk from OSX El Capitan

FlorixFlorix Posts: 33Member

Hi guys, trying to export an apk from godot on OSX El Capitan. Getting near the end of the process this. Error. I've tried 3 times that's why 3 errors the same. What is it caused? I've exported from Windows with the same file keystore if that could be of help time ago and there was not problem. Thanks

Answers

  • FlorixFlorix Posts: 33Member

    I've a keystore that contains 2 entries that are two apps of mine. So i have 3 different password: one is the storepass, and on is the keypass for one app, and the other keypass for the other app. I managed to export corrctly in release mode on windows, because after you puth export button and start the process at the end of the process the godot console that runs in a separate windows is waiting for user input to get the keypass for that specific app/alias. On mac i cannot do it. and i get the error up there! Can someone please help me?

  • RazzlegamesRazzlegames Posts: 1Member

    This form doesn't appear to be working. Looks like you'll need to set the password for key and keystore to be the same to work with Godot.

    https://godotengine.org/qa/3826/how-to-set-release-key-password-for-android-export

  • FlorixFlorix Posts: 33Member

    @Razzlegames said:
    This form doesn't appear to be working. Looks like you'll need to set the password for key and keystore to be the same to work with Godot.

    https://godotengine.org/qa/3826/how-to-set-release-key-password-for-android-export

    What a shame. Keystore are meant to works like i did. If i want someone to be able to publish or update an app of mine but i don't want to be able to update another one i can't if it has to be the same password. However on windows it works with my system too because the console waits at 98% of completition for my input. Don't know why it does not on other platforms...i think this can be an issue to report on github

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