FNAF: Purgatory

TwistedTwiglegTwistedTwigleg Posts: 115Member
edited November 2016 in Projects


Hello!

I recently entered my new game, FNAF: Purgatory, to Procedural Generation Jam 2016

FNAF: Purgatory is a Five nights at Freddy's fan game where each pizzeria is randomly generated, with randomly placed animatronics to hunt the player. The game is made entirely in Godot! (With help from Blender, and Gimp)

Here is a link to the game page: link

Please let me know what you think!

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  • TwistedTwiglegTwistedTwigleg Posts: 115Member

    I just released version 0.2.0! Included changes are as follows:
    * Added animations
    * Added a new room, the stage
    * Changed the main menu
    * Changed the AI code, and fixed several AI related bugs
    * Fixed the audio driver issue on windows

    Here is a Gif showing one of the new animations!

    If there are any issues or you have any feedback/suggestions/comments, please let me know!

  • danjodanjo Posts: 80Member

    The Linux-Version doesn't work for me :/

    $: ./FNAF_Purgatory 
    Boot splash path: res://UI_art/Splash_screen.png
    ERROR: load_image: Error opening file: /home/ubuntu_noah/Downloads/Blender/Game_stuff/Low_poly_fnaf/Robots/Freddy/Pallet_d.png
       At: core/io/image_loader.cpp:54.
    ERROR: load: Condition ' err ' is true. returned: RES()
       At: scene/io/resource_format_image.cpp:118.
    ERROR: load: Method/Function Failed, returning: RES()
       At: core/io/resource_loader.cpp:218.
    ERROR: poll: Method/Function Failed, returning: error
       At: core/io/resource_format_binary.cpp:681.
    ERROR: load: Condition ' err!=OK ' is true. returned: RES()
       At: core/io/resource_loader.cpp:142.
    ERROR: load: Method/Function Failed, returning: RES()
       At: core/io/resource_loader.cpp:218.
    SCRIPT ERROR: GDScript::load_byte_code: Parse Error: Can't preload resource at path: res://Game_models/Freddy_anim.scn
       At: res://Scripts/Main_menu_controller.gdc:31.
    ERROR: load_byte_code: Method/Function Failed, returning: ERR_PARSE_ERROR
       At: modules/gdscript/gd_script.cpp:720.
    ERROR: load: Condition ' err!=OK ' is true. returned: RES()
       At: modules/gdscript/gd_script.cpp:1859.
    ERROR: load: Method/Function Failed, returning: RES()
       At: core/io/resource_loader.cpp:218.
    ERROR: poll: Method/Function Failed, returning: error
       At: core/io/resource_format_binary.cpp:681.
    ERROR: load: Condition ' err!=OK ' is true. returned: RES()
       At: core/io/resource_loader.cpp:142.
    ERROR: load: Method/Function Failed, returning: RES()
       At: core/io/resource_loader.cpp:218.
    ERROR: start: Condition ' !scene ' is true. returned: false
       At: main/main.cpp:1464.
    ERROR: free: Attempt to free invalid ID
       At: servers/spatial_sound/spatial_sound_server_sw.cpp:615.
    ERROR: free: Attempt to free invalid ID
       At: servers/spatial_sound_2d/spatial_sound_2d_server_sw.cpp:612.
    WARNING: cleanup: ObjectDB Instances still exist!
       At: core/object.cpp:1944.
    
  • TwistedTwiglegTwistedTwigleg Posts: 115Member
    edited November 2016

    @danjo said:
    The Linux-Version doesn't work for me :/

    Thanks for downloading and reporting the bug!
    I just released a bug fix to hopefully address this issue. Please give it a try and let me know if it works! :)

  • danjodanjo Posts: 80Member

    Yep, it works now :)

  • TwistedTwiglegTwistedTwigleg Posts: 115Member

    Just released version 0.3.0! Included changes are as follows:
    * Added a new animatronic: Chica
    * Added a new room: Another hall
    * Fixed a few bugs with the level generation system

    If there are any issues, bugs, or you have any suggestions, please let me know! :)

  • TwistedTwiglegTwistedTwigleg Posts: 115Member
    edited December 2016

    Just released version 1.0.0! This is by far the biggest update yet :smile:
    * Added a new animatronic: Foxy
    * Added a new animatronic: Marionette
    * Added two new rooms: Pirate cove and the prize corner
    * Added sounds
    * Added a bunch of stuff to the main menu
    * Made AI movement a little more random
    * Fixed a bug where the camera would not update if a animatronic entered

    If there are any issues, bugs, or any suggestions, please don't hesitate to let me know! :smiley:
    Link to Itch.io page: link
    Version 1.0.0 main menu

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