I am working on my first project using the Godot Engine, it will be a hacking simulator mainly inspired by games such as Uplink and Decker.
For now it's just a 'tech demo', it is still far for being called a game. In the anim below there is the 'Navigator', alias the view on the LAN that you are going to hack in order to earn for a living and advance. The map is procedurally generated every time and contains the main devices: one router, a number of servers and 1 to 4 computers connected to them. Not every server have to have computers connected to it, and the number of servers will be based on the type of the mission.
I have been working on it for two months by now, and after a long period of trial-and-error with the editor, planning the game and some very basic graphic, I have something that finally works I won't publish the source code right now, because it is a bit messy, maybe one day.
If someone wants to do some testing, I can post the links for the executables.