GaroslawGaroslaw Posts: 7Member
edited January 30 in Projects

I was wondering if to push some info about it now or wait until I get some progress down the road. I suppose that it could as well serve as a developer log, for myself and others.

This is aimed to become an action game, similar to the likes of Tales games or Summon Night: Swordscraft Story.

The idea? You are a knight set out to slay a dragon for the first time, but something goes awry along the way... And you befriend the dragon, instead. This game is probably my first real effort with using Godot Engine as a tool, but I'm enjoying what I can get with it thus far.

Some stuff I have managed to do thus far:
* A working tileset, character movement and a shader to give the game a desired style.
* Make the game window centered, along with options to scale it up and save in a config file.
* Seriously this is the thing I'm the most proud of so far.
* A normal map for the tile to make it react better to lights.
* In the end I expanded the original window size to twice it's size.

You can follow the progress on github: https://github.com/ArcOfDream/VisioKnight
I'll likely be posting more progress along the way, cheers!

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  • sioncosionco Posts: 37Member

    Looks nice!

  • GaroslawGaroslaw Posts: 7Member

    Guess the game is now called Dragoncrest! Did some work on it recently.

    You can check out the latest shot of it here:

  • Shin-NiLShin-NiL Posts: 116Moderator

    Beautiful work :)

  • JulienBeJulienBe Posts: 1Member

    Indeed, very impressive

  • GaroslawGaroslaw Posts: 7Member

    Small update to the repo, includes some WIP on a custom textbox of mine, which uses draw calls.

    Why that method, and not using Label? Well, a few reasons.

    1. I needed a way to add some custom text effects in there, such as shaking, or waving, etc.
    2. I also wanted to fit it all inside one node.

    In other news, looks like someone contacted me and pitched in to help out in development! Much appreciated.

  • GaroslawGaroslaw Posts: 7Member

    Almost done with that dialogue system at this point. All that's needed to fix now is improper spacing on differing font sizes (also affecting the name tag), and adding portraits. I should be able to do save states and the top-down overworld at this point!

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