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RTS Game Performance Test - Downloadable Assets

DutzeDutze Posts: 2Member
edited September 2016 in Projects
Hi guys

GOAL OF THE PROJECT
In the last 2 weeks I tried to create concept of a RTS game, I focused only the technical basics, because I wanted to test the performance of Godot for this kind of games.

CURRENT FEATURES
- Create Maps in the Map Editor (up to 1000 x 1000 fields)
- Map Editor: Use a field-brush to paint the map!
- Saving Maps and loading them
- In-game: build different buildings on the map (only on specific fields)
- In-game: control an amount of units (40 for now) on the map -> they will navigate dynamically through the map (dynamic navmesh!)

PROJECT STATUS
Closed because of performance problems and lack of time

DOWNLOAD (ALL PROJECT FILES)
https://www.dropbox.com/s/02yy0mhmauq4lqf/RTS%20Concept.zip?dl=0

ADDITIONAL INFO
Feel free to use the project files (scripts, graphics, ...) in your own projects.
If you have a question concerning controls or some more detailed questions, just ask

SCREENSHOTS









I will take a look into Cocos2DX now


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Comments

  • SuryaSelSuryaSel Posts: 21Member
    Wow, looks amazing! Thanks for the share. So what engine did you settle on finally?
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