Frame time & frames per second display

RossRoss Posts: 199Member
edited August 2016 in Resources
I've been using this little frame time display scene to test the performance of my game. I started a new little project the other day and this was one of the things I copied over, so I thought it could save other people a little bit of time too. It averages frame time over as many frames as you want, and rounds the displayed fps to the nearest integer. <br /><br />There is the fps/frame time display in the Godot debugger but: A) you can't see it if your game is fullscreen, B it doesn't update every frame, and C) it's process time doesn't match its fps for some reason. <br />
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