[solved] Animation import from Blender, can't find the keyframes/paths

Green BaronGreen Baron Posts: 19Member
edited March 2016 in 3D
Hello,<br /><br />someone has to chase the spiders out of here and open the blinds ... :-)<br /><br />I exported a 3D-Scene from Blender via Godot's "Better Collada"-Exportscript and imported it into Godot (2.01). An AnimationPlayer-Node was created but i'm too thick to find the Animation. The Play-List in the Inspector is empty.<br /><br />Probably just a handling-problem of mine ...<br /><br />Thanks for any help !<br /><br />Edit: Problem solved. Found the appropriate switch ....<br /><br />

Comments

  • Doc AngeloDoc Angelo Posts: 5Member
    on 1459082618:
    <br />Edit: Problem solved. Found the appropriate switch ....<br />
    <br /><br />I'm curious. Which one was the appropriate switch?
  • Green BaronGreen Baron Posts: 19Member
    <br />In Blender, when exporting via the "Better Collada" plugin there is a list of switches: there "Export Animation" should be checkmarked.<br />
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