In this project i tried to program minecraft and thought about multiple systems how to make a voxel game with a game engine like Godot. I tested a lot and made huge process with understanding the systems of mesh generation, and the basics of a voxel system with Godot.
To achive a decent performance and as a consequence a decent rendering distance of the world I only generate the top surface of the terrain (so the surface is created out of one single plane and not by multiple cubes (as I did it in the minecraft blender game engine project on my git hub page)) Therefore I used the godot datatool to manipulate and create single face and UV maps.
In the last days this project got pushed in the background because i was busy creating this website. But I will continue working on it.
To get some further Informations feel free to visit my github. There you also can download the poject and have a look at it's source.
If you want to download the Zip file click here: