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This is an art category for any form of art(music, drawing, 2d, 3d, modelling, you name it), you can post links to your works or your works proper. You can talk about learning art, game design or anything related, it's meant to be a very open ended Artist Hub.
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Remember to post resources for use in Godot in the resources category, so people can easily find it.
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If posting your artwork bear in mind the size of the file you are uploading. The server has a file limit of about 1mb per file, which may not be enough for your works, image hosting services however don't so you should look into using those.
Also, the built-in upload system sometimes ruins alpha and doesn't support animated gifs properly.
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Cool Game. 3 games already? Awesome.
congratulations for releasing games,well done!
It's possible to use Godot for non-game applications, and Control nodes could be useful for making a GUI. But it will probably be more power intensive than if you use a normal GUI toolkit (but I don't know any so can't recommend one, sorry).
Hi, I wanted to announce that I've just published GDScript language definition for Highlight syntax highlighter:
I've also created a theme mimicking Godot's editor native look and feel. These should both be handy to create HTML tutorials with GDScript examples highlighted as they appear in Godot's editor. Highlight also supports other formats for creating eBooks.
So far the highlighting results look good. I still had dobuts about a few implementation details, as posted here:
I've contacted Highlight's maintainer and hopefully GDScript will be bundled with the next release of Highlight. In the meantime, the GitHub repo contains instructions for manual setup.
I'd be grateful if anyone could do some further tests to check that it's matching properly GDScript syntax.
If you are aware of other syntax highlighters supporting GDScript, I'd appreciate if you posted links to them in this thread.
So far I've found the following text-editor packages, but no definitions for an actual standalone syntax highlighter tool:
SublimeText package adding support for GDScript.
Looks like GitHub relies on this package for highlighting GDScript in previews.
Atom Editor GDScript
As above, but for Atom editor.
Messed with GodotEngine over the holidays and ended up with this demo.
This is just sample code for how I made a classic platformer using this guide: http://higherorderfun.com/blog/2012/05/20/the-guide-to-implementing-2d-platformers/comment-page-1/#comments
It will probably become something bigger later though.
Im still a noob though, so feel free to suggest better ways to do things if I miss something.
I am also getting strange area_inout (!area_in && !E) errors on x64 builds. No idea what thats about. Appears not to have any significant side effects in the game though.
Artwork (mostly the tiles) made with the new Krita animation feature.
EDIT: This project has been updated in the meantime. I cross-posted on freegamedev.net while the old GodotEngine forums were being moved. If you haven't been following along there, I've basically added a whole bunch of new features and now it has some semblance of a GUI and some RPG elements.
I haven't decided on what the overarching storyline will be, if there is any, but there are some gamers who just play for fun and don't care about the storyline at all (one of the reasons I picked the platforming genre over strict RPG or visual novels; lots of flexibility there). I do like the idea of a FOSS vampire gothic horror themed game though.
Some of the sounds/music are not CC-BY-SA/CC0, so I am going to replace those eventually. I also don't have anyone to make music just yet, but I don't think I consider myself at the stage of development where it would be a good idea to start looking for music (and I'm rather picky...). Maybe I'll advertise in that forum when I'm ready to look. But if anyone is interested anyways, that would be great if you could contact me about it. I'm also having difficulty finding the right SFXes sometimes too. The hardest one right now appears to be dialog box sounds.
I've decided the full game should be called The Lost Catacombs.
EDIT: It has come to my attention that someone else already made a Unity game with the same name. So I will go for the more unique fitting "The Diasporic Crypt" for the title.
Fixed it. Made a stupid mistake:
playerVelocity = playerVelocity.normalized()
Here's the diff for anyone who cares:
diff --git a/scripts/player.gd b/scripts/player.gd index 72603d7..228e7d1 100644 --- a/scripts/player.gd +++ b/scripts/player.gd @@ -176,8 +176,7 @@ func AirControl(wishdir, wishspeed, delta): playerVelocity.y = 0 # Next two lines are equivalent to idTech's VectorNormalize() speed = playerVelocity.length() - playerVelocity.normalized() - + playerVelocity = playerVelocity.normalized() dot = playerVelocity.dot(wishdir) k = 32 k *= airControl * dot * dot * delta @@ -188,7 +187,7 @@ func AirControl(wishdir, wishspeed, delta): playerVelocity.y = playerVelocity.y * speed + wishdir.y * k playerVelocity.z = playerVelocity.z * speed + wishdir.z * k - playerVelocity.normalized() + playerVelocity = playerVelocity.normalized() moveDirectionNorm = playerVelocity playerVelocity.x *= speed
still need to make the jump work but I guess it's better to put this in another question