Best Recent Content

  • Godot Skybox Converter Plugin

    Hellow everybody. Finally a start point!
    The new one will can import skyboxes for various dispositions, and 6 images to make one!

    Tnks for @BeRo

  • What's new in Godot 3 in 2D?

    Here's a few new features for the 2D engine (from Juan's twitter):

    -- Soft shadows and better light colorspace handling: tweet
    -- Better 2D physics (Kinematic character): tweet
    -- Easier to use 2D HDR: tweet
    -- GPU Particle emission masks: tweet
    -- Support for 100k particles: tweet
    -- Normal maps for Sprite and most Node2D nodes: tweet
    -- Filtered texture maps for tiles without bleeding edges: tweet
    -- Area2D can redirect a positional 2D sound to a specific audio mixer: tweet
    -- Helpers to make 2D split screen easier: tweet

    There's probably more, but those were all the ones I could find in a relatively quick amount of time. There are several quality of life improvements to the editor that will help with using the 2D engine (as well as the 3D). There is also the new Audio engine, the redesigned input, and other little changes (like the JSON api) that will make working on games easier no matter what dimension you're working on.

  • Other FOSS engines

    I love this list, thanks for making it and curating it. My interest in free and open source software was what brought me to Godot in the first place :)

    AFAIK Torque3D is FOSS, cross-platform and has an editor (or various editor components, not sure exactly), so IMO it fits in the list. Maybe also mention Torque2D, even though it's not actively maintained.

  • The Zipper

    Hey all, I've been working on this game for #LOWREZJAM 2017 and it's finally done. It's entirely made in Godot, so that's why I decided to post it here.

    The Zipper is a difficult, fast-paced puzzle game with a low-res sci-fi theme, made for #LOWREZJAM 2017.

    You zip around the inside of a strange technologic world, trying to reach the end as fast as you can. There is no limit on how fast you can go: the speed of your fingers is the only limitation.

    The amount of time and moves you take to get to the end is recorded - your goal is to minimize both.

    There are 25 levels in the game, which were designed to be able to be finished fast, if you've mastered them. But before that, you'll have to stop and look around carefully where to go next. Randomly pressing buttons is punished by death!


    Get the game here:
    https://bauxite.itch.io/the-zipper

    Enjoy, and let me know what you think!

  • The Zipper

    Hey all, I've been working on this game for #LOWREZJAM 2017 and it's finally done. It's entirely made in Godot, so that's why I decided to post it here.

    The Zipper is a difficult, fast-paced puzzle game with a low-res sci-fi theme, made for #LOWREZJAM 2017.

    You zip around the inside of a strange technologic world, trying to reach the end as fast as you can. There is no limit on how fast you can go: the speed of your fingers is the only limitation.

    The amount of time and moves you take to get to the end is recorded - your goal is to minimize both.

    There are 25 levels in the game, which were designed to be able to be finished fast, if you've mastered them. But before that, you'll have to stop and look around carefully where to go next. Randomly pressing buttons is punished by death!


    Get the game here:
    https://bauxite.itch.io/the-zipper

    Enjoy, and let me know what you think!

  • Turn-based strategy RPG

    Hello! I've been working on a turn-based strategy RPG and would love to receive the feedback of the community. I still haven't named it. Its biggest inspirations are games that I used to love back when I was a kid: Final Fantasy Tactics, Hoshigami, Fire Emblem and Tactics Ogre.

    Controls:

    C/Space: select and confirm.
    X: back.
    ENTER: end turn.
    ARROWS: move the cursor.

    You can actually move enemy units as well in your turn, this will be removed later.

    Link (HTML5): https://indiemaatheus.github.io/

    Repo: https://github.com/indiemaatheus/godot-tbs-rpg

  • Big battle

    Hey. I updated the project, optimized it, translated it into a Godot 3.0 alpha 1.
    + Cinematographic camera controlled by artificial intelligence

    Download: https://drive.google.com/file/d/0Byzq8eVQ6u1femI2cmk2bjM4Qk0/view?usp=sharing



  • What is new in Godot 3D since 2 years ago?

  • Other FOSS engines

    Stencyl is not free as in speech, so doesn't qualify for the listing. Excerpts from the EULA (personal edition):

    "Licensee may not sublicense, lease, rent The Software, or any portions thereof."
    "Additional Requirements: Licensee shall not remove, obscure, or alter any proprietary rights notices (including copyright and trade mark notices) which may be affixed to or contained within The Software or works created using The Software including but not limited to games displaying the Stencyl logo before the game begins. If Licensee desires to remove, obscure, or alter such notices, Licensee shall obtain permission from Licensor."
    "Cannot create derivative works"

    I am glad that the OP said "free as in speech" rather than "open source" in their criteria, because it means I do not have to argue about the semantics of "open source". For software to be "free as in speech" you need to be free to modify and distribute the software to anybody for any purpose. I have only looked at the personal (free) license, but I have no reason to think that the paid licenses are free as in speech, because it would make their business model ineffective.

  • Other FOSS engines

    Similar to Xenko and Unreal Engine, Cryengine seems to be more shared source than open-source...