Best Recent Content

  • Catch the Rain release in Kongregate.com

    What's nice is that there's now going to be online games made using a completely open source game engine.

    This feels a lot like the old flash mini-games I used to play a lot of (before the browser companies pulled support). Nice job, hope to see more content.

  • How to make a stopwatch in godot?

    Create a node, then attach a script and:
    -Create a time variable, set it to 0.0;
    -Put time += delta in _process();
    -Create a get_time() function, and put return time in it.

    And with that you should have finished. Then just call get_time() if you want to get the time.

    If you want, you can also add a reset_time function that sets the time to zero.

  • SkePixel

    SkePixel is a survival crafting game which currently has over 150+ crafting recipes and has over 10 different crafting stations. I plan on releasing the game in a few months and working on the rest of the quests. It is similar to factorio, minecraft, and skyblock.

    Base game only took me three weeks, and spending the rest to improve other game details. Built games faster in godot than I did in monogame.

    Have a demo too! Game runs on mac, linux, and Pc. You can download it here: https://goo.gl/HzfwtP

    what currently the game has (most is nerd/code stuff):
    - three playable characters
    - quests for basic(just meansing starting quests to understand the basics), cooking, farming, and smithing
    - optional quest rewards, recipe lookup, etc.
    - full drag and drop support. spliting and combing stacks of items
    - crafting, cooking, grinding, sieving, etc.
    - save and loading
    - settings to change screen size, sound, autosave, etc.
    - autotiling
    - day and night cycles (fully fade to night and fully fade to day)
    - weather system. (currently only got rain)
    - date / hour system but tied into the day / night cycles.

    What the game will have after released as in "updates":
    - Item, Power, Liquid, and autocrafting Automation (like buildcraft)
    - machinery
    - Monsters/Enemies
    - Rest of the quest. Eg. automation, brewing, tailoring, etc.
    - Equip crafted items
    - achievements
    - weather temperatures
    - resting (able to skip night cycles)

    Enjoy the pictures!

    video:




  • Make a Space Shooter Game

    Hi guys, this is Edward.
    I'm making a tutorials series where you can learn how to make a space shooter game in Godot.

    Here is the outcome of the tutorial:
    Blaster Faster

    You can find the tutorial series here.

  • Royalty Free Music For Commercial Use

    Hello Everyone,

    My name is Darren Curtis and I've been pursuing my path as a composer for the last few years. While mostly doing freelance commission work, I've also been producing free to use music along the way and am roughly up to around 80 free tracks thus far. Every single one of my pieces can be downloaded via My Website: DarrenCurtisMusic.com or if you prefer Soundcloud, I have an entire Playlist Here.

    When you download a track from my site you'll receive a .zip folder that contains the .MP3, looped .OGG and uncompressed .WAV files. You'll also get a simplistic Materials Release signed by me in case you feel you might need it to prove you have my permission. If you end up needing something more in depth or you require something I haven't provided feel free to send the info to me at desperatemeasurez@yahoo.com and I'll get it back to you as soon as possible.

    All I ask is to be credited for the music.

    I hope everyone enjoys and has a great day. If you have any questions, concerns or troubles, please feel free to contact me and I'll get back to you as soon as I'm able!

    Many thanks and best wishes!
    Darren

  • Wait...where's div?

    Looking at the documentation for div (for C/C++) it looks like it divides and returns both the quotient and the remainder in a struct.

    Probably the reason you're getting different values is that your using the quotient when you're calling div, while / returns the quotient plus the remainder. You can get the quotient with GDScript using floor(x / y) and the remainder with (x/ y) - floor(x / y), or you might be able to use (x % y) to get the remainder if GDScript supports it.

  • Royalty Free Music For Commercial Use

    Hello Everyone,

    My name is Darren Curtis and I've been pursuing my path as a composer for the last few years. While mostly doing freelance commission work, I've also been producing free to use music along the way and am roughly up to around 80 free tracks thus far. Every single one of my pieces can be downloaded via My Website: DarrenCurtisMusic.com or if you prefer Soundcloud, I have an entire Playlist Here.

    When you download a track from my site you'll receive a .zip folder that contains the .MP3, looped .OGG and uncompressed .WAV files. You'll also get a simplistic Materials Release signed by me in case you feel you might need it to prove you have my permission. If you end up needing something more in depth or you require something I haven't provided feel free to send the info to me at desperatemeasurez@yahoo.com and I'll get it back to you as soon as possible.

    All I ask is to be credited for the music.

    I hope everyone enjoys and has a great day. If you have any questions, concerns or troubles, please feel free to contact me and I'll get back to you as soon as I'm able!

    Many thanks and best wishes!
    Darren

  • Totally Lost; Maze game prototype (3D game in Godot 3.0)

    Version 1.06 uploaded.
    1. One more level; This new one debuts a type of goal-oriented level where you have to do something to pass (ie. not a full maze).
    2. Further tweaking of the anti-fall code, it shouldn't fail near as often now (though it's still not perfect).
    3. The new level also brings a new bit of UI with it (you change squares in the new level, it shows you how many more you need to change).

    So far, my ideas for future versions would have the next bunch of levels bring teleporters, invisible paths, and 'enemies' that don't make you lose (but just send you to a previous location in the level, remember you shouldn't be able to actually lose in the level).

  • Royalty Free Music For Commercial Use

    Hello Everyone,

    My name is Darren Curtis and I've been pursuing my path as a composer for the last few years. While mostly doing freelance commission work, I've also been producing free to use music along the way and am roughly up to around 80 free tracks thus far. Every single one of my pieces can be downloaded via My Website: DarrenCurtisMusic.com or if you prefer Soundcloud, I have an entire Playlist Here.

    When you download a track from my site you'll receive a .zip folder that contains the .MP3, looped .OGG and uncompressed .WAV files. You'll also get a simplistic Materials Release signed by me in case you feel you might need it to prove you have my permission. If you end up needing something more in depth or you require something I haven't provided feel free to send the info to me at desperatemeasurez@yahoo.com and I'll get it back to you as soon as possible.

    All I ask is to be credited for the music.

    I hope everyone enjoys and has a great day. If you have any questions, concerns or troubles, please feel free to contact me and I'll get back to you as soon as I'm able!

    Many thanks and best wishes!
    Darren

  • Royalty Free Music For Commercial Use

    Hello Everyone,

    My name is Darren Curtis and I've been pursuing my path as a composer for the last few years. While mostly doing freelance commission work, I've also been producing free to use music along the way and am roughly up to around 80 free tracks thus far. Every single one of my pieces can be downloaded via My Website: DarrenCurtisMusic.com or if you prefer Soundcloud, I have an entire Playlist Here.

    When you download a track from my site you'll receive a .zip folder that contains the .MP3, looped .OGG and uncompressed .WAV files. You'll also get a simplistic Materials Release signed by me in case you feel you might need it to prove you have my permission. If you end up needing something more in depth or you require something I haven't provided feel free to send the info to me at desperatemeasurez@yahoo.com and I'll get it back to you as soon as possible.

    All I ask is to be credited for the music.

    I hope everyone enjoys and has a great day. If you have any questions, concerns or troubles, please feel free to contact me and I'll get back to you as soon as I'm able!

    Many thanks and best wishes!
    Darren